The Next Illusion

Posted in Master's Thesis by jmaura on April 21, 2009


“The Next Illusion” investigates motion graphics in physical space. Based on a study of uses of illusion, “The Next Illusion” creates immersive experiences by combining physical and virtual spaces. Architectonic Cinema is projects that manipulates cinematic images through site specific, sculptural installations. These installations explore embodied perception. Each film uses a visual vocabulary of cinematic trickery to immerse its audience in the illusion of 3-D space. “The Next Illusion” establishes the principles for the design of synthetic cinema with meaningful, unexpected, and poetic experiences.

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Immersive Cinema

Posted in Master's Thesis by jmaura on December 23, 2008

A set of two-dimensional images meet perpendicularly, it develops a three-dimensional quality. I have explored ways of folding moving images just like folding paper to create a three-dimensional object. Through a set of experiments, with sound as a catalyst, creating a three-dimensional environment using two-dimensional motion pictures was the goal. The final project creates a fundamental structure which uses space as a framework for motion graphics. As content, using only dots, lines and planes to portray the basic forms of graphic design. Two projectors were set in a room – one projecting the floor and the other projecting the a wall perpendicular to the floor. The images were set up to share a side. Two projectors were set up to show different movie clips.

Spatial Cinema

Posted in Master's Thesis by jmaura on August 30, 2008

This Ball Theater project is an experiment of exploring ideas with a form and space. In the center of a room, one big ball is hung and two projectors cover two faced walls. The contents has three different stage of using physical environments. In the first part, the animation is only played on a ball. Motion is created for 360 degree to cover entire sphere. Second part is about building a relationship with the ball and the walls by animation and sound. The last part includes the room as a part of motion with the viewers who are in the room.


Posted in Master's Thesis by jmaura on July 30, 2007

When screen-based motion projects on a dimensional form, the distortion of illusion creates movement in physical space. Based on this idea, I add interactivity using proximity sensors. First video shows the movie ‘Timecode’ with 4 different perspectives. The other video is experimental study of interactive animation. 4 characters react user’s position depends on how they far from the form.